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Server commands


 

 

 


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Command
Default
Description
bot_minplayers
0
sets the minimum number of players on the server. When fewer clients are connected, the server will spawn as many bots as needed to bring the total number of player plus bots to this value. When clients connect, bots will be kicked to make room [Flags: S]
capturelimit
8
set the max number of flag capptures per game; the server map will change when this limit is reached by either team. 0 is no limit. see fraglimit, timelimit. [Flags: SA]
cl_motd
1
enable message-of-the-day display
com_hunkMegs
56
the command com_hunkmegs is used to increase or decrease the size of memory used by the game. By default it is set to 56 which allows the game to run on computers with 64 megs of ram. If your system has more than 64 MB of RAM, you can adjust this value to allow for the loading of more unique models. For example: If you have a machine with 256 megs of RAM you can use the command com_hunkmegs 128 to allocate more memory to the program. You would do this by accessing the game console (press the ~ key), and typing in: \com_hunkmegs 128 (substitute the amount of memory that you would like to dedicate for the "128" in the example above). NOTE: You can only allocate up to 3/4 of your total system memory before you may experience problems with your computer system. The default of 56 is required for the client but is overkill for a dedicated server, and thus wasting precious server memory. For general use free for all, tournament maps, and team deathmatch, a com_hunkmegs setting of 16 is sufficient. Using the included tournament maps only, a com_hunkmegs setting of 12 may be used to conserve more memory. Capture The Flag requires a minimum com_hunkmegs setting of 26 with the included maps. NOTE: user made or future map releases may require a higher setting. If you receive an ERROR: Hunk_Alloc failed then try increasing the com_hunkmegs setting in increments of 2 until the map successfully loads. Command-Line Usage: +set com_hunkmegs <##>, Sample: quake3.exe +set dedicated 1 +set com_hunkmegs 16 [Flags: AL]
dedicated
0
enable dedicated server mode. must be set from the command line by loading the game with "quake3.exe +set dedicated X". X=1 will not report to the master server, X=2 will report the master server so game browsers will see your server in the list [Flags: L]
disconnect
disconnect from server
dmflags
0
set deathmatch flags to select options. Set to the value of the sum of the desired options from the following list: 1 - No Health 2 - No Powerups, 4 - Weapons Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad Drop, 32768 - Fixed FOV [Flags: SA]
dumpuser
<userid>
display user info denoted by userid (use info to find userid), shows values of all variables with the U flag (which includes all variables created with the 'setu' command)
fraglimit
10
set fraglimit value to force map changes when any player gets this number of frags. 0 is no fraglimit. see capturelimit, timelimit [Flags: SA]
g_friendlyFire
1
enable friendly fire in team modes (players may damage their teammates when 1). Has no effect on free for all or tournament game modes [Flags: A]
g_gametype
2
sets the server game type: 0=classic deathmatch, 1=tournament one-on-one play, 3=team deathmatch, 4=ctf [Flags: SL]
g_log
games.log
set filename for server log, changing log names is only needed when running multiple servers on the same machine. [Flags: A]
g_logSync
0
enable synch for server log [Flags: A]
g_maxGameClients
0
sets the maximum number of players in the arena. Different then sv_maxClients : sv_maxClients sets number of spectators and players , g_maxGameClients sets the number of playing clients [Flags: SAL]
g_motd
"message"
set the message of the day for the server -- all clients will see this message on joining
g_quadfactor
3
set the damage multiplier for the quad powerup. 1 is no quad damage powerup, decimal fractions are ok (i.e. 2.5)
g_syncronousClients
0
synchronizes all clients to allow demo recording on the server, which may decrease netplay performance.
g_warmup
20
set warmup time to be allowed before each match [Flags: A]
g_weaponrespawn
5
set the number of seconds between the time a weapon is picked up and when it respawns.
heartbeat
send heartbeat signal to master server
kick
<user>
kick user from server, use the status command to get client user numbers
killserver
kill server (shut down), but leave the quake3 executable running
logfile
0
enable server log file
map
<filename>
"start a new map, or change current map to that specified; will disable cheats (cheats 0); load map with 'devmap' to enable cheats. To make a server cycle through multiple maps, with possibly different options for each, create a script file (just a text file) , and include a series of lines like the following (one set command per line): set m1 ""fraglimit 10; map q3dm1; set nextmap vstr m2"" ; set m2 ""fraglimit 10; map q3dm2 ; set nextmap vstr m3"" ; set m3 ""fraglimit 15; map q3dm3 ; set nextmap vstr m1"" ; vstr m1 -- you can add as many such lines as you like to add more maps to the list, just change the ""vstrmX"" in each line to point to the next map, and make the last one point to the first."
map_restart
restart current map
net_port
27960
set network server port; useful for running more than one server on the same machine, or for adding a low-level of privacy to your server, since clinets must know the port to connect. 27960 is the default, and each additional server on the same machine will increment this port number by 1 if no port is specified. [Flags: L]
nextmap
change to next map in mapcycle list
password
<passwd>
set server password [Flags: U]
rcon
"cmds"
issue remote console commands to control the server from a connected client. You must first set rconPassword to the same value as the server, then preceed all console commands with "rcon". see rconAddress, rconPassword
rconAddress
set remote console address
rconPassword
set rcon password for remote operation from a client connected to the server. client must store the correct password in the rconPassword variable before they can issue console commands to the server prewceeded by "rcon". see rcon, rconAddress
r_logFile
0
set log file name [Flags: C]
say
"msg"
display text message on screen of all players on the server
server1
<ip>
server address book entry [Flags: A]
server10
<ip>
server address book entry [Flags: A]
server11
<ip>
server address book entry [Flags: A]
server12
<ip>
server address book entry [Flags: A]
server13
<ip>
server address book entry [Flags: A]
server14
<ip>
server address book entry [Flags: A]
server15
<ip>
server address book entry [Flags: A]
server16
<ip>
server address book entry [Flags: A]
server2
<ip>
server address book entry [Flags: A]
server3
<ip>
server address book entry [Flags: A]
server4
<ip>
server address book entry [Flags: A]
server5
<ip>
server address book entry [Flags: A]
server6
<ip>
server address book entry [Flags: A]
server7
<ip>
server address book entry [Flags: A]
server8
<ip>
server address book entry [Flags: A]
server9
<ip>
server address book entry [Flags: A]
status
display server status, including each client's id number, score, ping, name, address, port, and rate. See kick.
sv_allowdownload
1
enable allowing clients to download maps
sv_fps
20
set server fps
sv_hostname
noname
set server name (the server will be displayed in server browser lists as this name) [Flags: SA]
sv_keywords
set list of keywords for server browsers that support searching server lists [Flags: S]
sv_killserver
0
force server shutdown if 1
sv_mapChecksum
1448552586
current map checksum for cheat-detection [Flags: R]
sv_master1
master3.idsoftware.com
set master server address for reporting that your server is alive when the dedicated variable is 2
sv_master2
<server ip or name>
set master server address for reporting that your server is alive when the dedicated variable is 2 [Flags: A]
sv_master3
<server ip or name>
set master server address for reporting that your server is alive when the dedicated variable is 2 [Flags: A]
sv_master4
<server ip or name>
set master server address for reporting that your server is alive when the dedicated variable is 2 [Flags: A]
sv_master5
<server ip or name>
set master server address for reporting that your server is alive when the dedicated variable is 2 [Flags: A]
sv_maxclients
8
set the maximum number of clinets that may connect to the server at one time [Flags: SAL]
sv_maxRate
0
set maximum allowable transfer rate for any client. clients with rates set higher than this value will be limited to this value. 0 is no limit. Try 8000, 9000, or 10000 or experiment to find the best value for your bandwidth [Flags: SA]
sv_padPackets
0
force server to pad shot packets
sv_paks
1566731103
set list of PAK files to use [Flags: R]
sv_paused
0
displays 1 if server game is paused, 0 if not [Flags: R]
sv_privateClients
0
sets the number of client slots to reserve for those clients who know the sv_privatePassword and have entered it in their "password" variable. sv_maxclients minus sv_privateClients equals the number of public connect slots (thanks Matthew "Sideshow_Bob" Deatherage) [Flags: S]
sv_privatePassword
<password>
set server password and requires all clients to use the password command with the correct password to join the server, set to an empty string "" for no password.
sv_pure
1
when 1, the server will check to make sure clients have "pure" (unaltered) pk3 files to prevent cheating
sv_reconnectlimit
3
set server reconnect limit
sv_running
0
server status [Flags: R]
sv_serverid
1167529
set server id [Flags: R]
sv_showloss
0
enable sever packet loss display
sv_timeout
120
set server timeout time
sv_zombietime
2
set inactivity time before clients (zombies) are disconnected
timelimit
0
set minutes between map changes, 0 is no timelimit. see capturelimit, fraglimit [Flags: SA]
timescale
1
set server timescale modifier [Flags: C]
username
randy
set username

 

 
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