Command
|
Default
|
Description |
| bot_minplayers |
0
|
sets the minimum number of players
on the server. When fewer clients are connected, the server
will spawn as many bots as needed to bring the total number
of player plus bots to this value. When clients connect, bots
will be kicked to make room [Flags: S] |
| capturelimit |
8
|
set the max number of flag capptures
per game; the server map will change when this limit is reached
by either team. 0 is no limit. see fraglimit, timelimit. [Flags:
SA] |
| cl_motd |
1
|
enable message-of-the-day display |
| com_hunkMegs |
56
|
the command com_hunkmegs is used
to increase or decrease the size of memory used by the game.
By default it is set to 56 which allows the game to run on
computers with 64 megs of ram. If your system has more than
64 MB of RAM, you can adjust this value to allow for the loading
of more unique models. For example: If you have a machine
with 256 megs of RAM you can use the command com_hunkmegs
128 to allocate more memory to the program. You would do this
by accessing the game console (press the ~ key), and typing
in: \com_hunkmegs 128 (substitute the amount of memory that
you would like to dedicate for the "128" in the example above).
NOTE: You can only allocate up to 3/4 of your total system
memory before you may experience problems with your computer
system. The default of 56 is required for the client but is
overkill for a dedicated server, and thus wasting precious
server memory. For general use free for all, tournament maps,
and team deathmatch, a com_hunkmegs setting of 16 is sufficient.
Using the included tournament maps only, a com_hunkmegs setting
of 12 may be used to conserve more memory. Capture The Flag
requires a minimum com_hunkmegs setting of 26 with the included
maps. NOTE: user made or future map releases may require a
higher setting. If you receive an ERROR: Hunk_Alloc failed
then try increasing the com_hunkmegs setting in increments
of 2 until the map successfully loads. Command-Line Usage:
+set com_hunkmegs <##>, Sample: quake3.exe +set dedicated
1 +set com_hunkmegs 16 [Flags: AL] |
| dedicated |
0
|
enable dedicated server mode. must
be set from the command line by loading the game with "quake3.exe
+set dedicated X". X=1 will not report to the master server,
X=2 will report the master server so game browsers will see
your server in the list [Flags: L] |
| disconnect |
|
disconnect from server |
| dmflags |
0
|
set deathmatch flags to select options.
Set to the value of the sum of the desired options from the
following list: 1 - No Health 2 - No Powerups, 4 - Weapons
Stay, 8 - No Falling Damage, 16 - Instant Powerups, 32 - Same
Map, 64 - Teams by Skin, 128 - Teams by Model, 256 - No Friendly
Fire, 512 - Spawn Farthest, 1024 - Force Respawn, 2048 - No
Armor, 4096 - Allow Exit, 8192 - Infinite Ammo, 16384 - Quad
Drop, 32768 - Fixed FOV [Flags: SA] |
| dumpuser |
<userid>
|
display user info denoted by userid
(use info to find userid), shows values of all variables with
the U flag (which includes all variables created with the
'setu' command) |
| fraglimit |
10
|
set fraglimit value to force map
changes when any player gets this number of frags. 0 is no
fraglimit. see capturelimit, timelimit [Flags: SA] |
| g_friendlyFire |
1
|
enable friendly fire in team modes
(players may damage their teammates when 1). Has no effect
on free for all or tournament game modes [Flags: A] |
| g_gametype |
2
|
sets the server game type: 0=classic
deathmatch, 1=tournament one-on-one play, 3=team deathmatch,
4=ctf [Flags: SL] |
| g_log |
games.log
|
set filename for server log, changing
log names is only needed when running multiple servers on
the same machine. [Flags: A] |
| g_logSync |
0
|
enable synch for server log [Flags:
A] |
| g_maxGameClients |
0
|
sets the maximum number of players
in the arena. Different then sv_maxClients : sv_maxClients
sets number of spectators and players , g_maxGameClients sets
the number of playing clients [Flags: SAL] |
| g_motd |
"message"
|
set the message of the day for the
server -- all clients will see this message on joining |
| g_quadfactor |
3
|
set the damage multiplier for the
quad powerup. 1 is no quad damage powerup, decimal fractions
are ok (i.e. 2.5) |
| g_syncronousClients |
0
|
synchronizes all clients to allow
demo recording on the server, which may decrease netplay performance. |
| g_warmup |
20
|
set warmup time to be allowed before
each match [Flags: A] |
| g_weaponrespawn |
5
|
set the number of seconds between
the time a weapon is picked up and when it respawns. |
| heartbeat |
|
send heartbeat signal to master server |
| kick |
<user>
|
kick user from server, use the status
command to get client user numbers |
| killserver |
|
kill server (shut down), but leave
the quake3 executable running |
| logfile |
0
|
enable server log file |
| map |
<filename>
|
"start a new map, or change current
map to that specified; will disable cheats (cheats 0); load
map with 'devmap' to enable cheats. To make a server cycle
through multiple maps, with possibly different options for
each, create a script file (just a text file) , and include
a series of lines like the following (one set command per
line): set m1 ""fraglimit 10; map q3dm1; set nextmap vstr
m2"" ; set m2 ""fraglimit 10; map q3dm2 ; set nextmap vstr
m3"" ; set m3 ""fraglimit 15; map q3dm3 ; set nextmap vstr
m1"" ; vstr m1 -- you can add as many such lines as you like
to add more maps to the list, just change the ""vstrmX"" in
each line to point to the next map, and make the last one
point to the first." |
| map_restart |
|
restart current map |
| net_port |
27960
|
set network server port; useful for
running more than one server on the same machine, or for adding
a low-level of privacy to your server, since clinets must
know the port to connect. 27960 is the default, and each additional
server on the same machine will increment this port number
by 1 if no port is specified. [Flags: L] |
| nextmap |
|
change to next map in mapcycle list |
| password |
<passwd>
|
set server password [Flags: U] |
| rcon |
"cmds"
|
issue remote console commands to
control the server from a connected client. You must first
set rconPassword to the same value as the server, then preceed
all console commands with "rcon". see rconAddress, rconPassword |
| rconAddress |
|
set remote console address |
| rconPassword |
|
set rcon password for remote operation
from a client connected to the server. client must store the
correct password in the rconPassword variable before they
can issue console commands to the server prewceeded by "rcon".
see rcon, rconAddress |
| r_logFile |
0
|
set log file name [Flags: C] |
| say |
"msg"
|
display text message on screen of
all players on the server |
| server1 |
<ip>
|
server address book entry [Flags:
A] |
| server10 |
<ip>
|
server address book entry [Flags:
A] |
| server11 |
<ip>
|
server address book entry [Flags:
A] |
| server12 |
<ip>
|
server address book entry [Flags:
A] |
| server13 |
<ip>
|
server address book entry [Flags:
A] |
| server14 |
<ip>
|
server address book entry [Flags:
A] |
| server15 |
<ip>
|
server address book entry [Flags:
A] |
| server16 |
<ip>
|
server address book entry [Flags:
A] |
| server2 |
<ip>
|
server address book entry [Flags:
A] |
| server3 |
<ip>
|
server address book entry [Flags:
A] |
| server4 |
<ip>
|
server address book entry [Flags:
A] |
| server5 |
<ip>
|
server address book entry [Flags:
A] |
| server6 |
<ip>
|
server address book entry [Flags:
A] |
| server7 |
<ip>
|
server address book entry [Flags:
A] |
| server8 |
<ip>
|
server address book entry [Flags:
A] |
| server9 |
<ip>
|
server address book entry [Flags:
A] |
| status |
|
display server status, including
each client's id number, score, ping, name, address, port,
and rate. See kick. |
| sv_allowdownload |
1
|
enable allowing clients to download
maps |
| sv_fps |
20
|
set server fps |
| sv_hostname |
noname
|
set server name (the server will
be displayed in server browser lists as this name) [Flags:
SA] |
| sv_keywords |
|
set list of keywords for server browsers
that support searching server lists [Flags: S] |
| sv_killserver |
0
|
force server shutdown if 1 |
| sv_mapChecksum |
1448552586
|
current map checksum for cheat-detection
[Flags: R] |
| sv_master1 |
master3.idsoftware.com
|
set master server address for reporting
that your server is alive when the dedicated variable is 2 |
| sv_master2 |
<server ip or name>
|
set master server address for reporting
that your server is alive when the dedicated variable is 2
[Flags: A] |
| sv_master3 |
<server ip or name>
|
set master server address for reporting
that your server is alive when the dedicated variable is 2
[Flags: A] |
| sv_master4 |
<server ip or name>
|
set master server address for reporting
that your server is alive when the dedicated variable is 2
[Flags: A] |
| sv_master5 |
<server ip or name>
|
set master server address for reporting
that your server is alive when the dedicated variable is 2
[Flags: A] |
| sv_maxclients |
8
|
set the maximum number of clinets
that may connect to the server at one time [Flags: SAL] |
| sv_maxRate |
0
|
set maximum allowable transfer rate
for any client. clients with rates set higher than this value
will be limited to this value. 0 is no limit. Try 8000, 9000,
or 10000 or experiment to find the best value for your bandwidth
[Flags: SA] |
| sv_padPackets |
0
|
force server to pad shot packets |
| sv_paks |
1566731103
|
set list of PAK files to use [Flags:
R] |
| sv_paused |
0
|
displays 1 if server game is paused,
0 if not [Flags: R] |
| sv_privateClients |
0
|
sets the number of client slots to
reserve for those clients who know the sv_privatePassword
and have entered it in their "password" variable. sv_maxclients
minus sv_privateClients equals the number of public connect
slots (thanks Matthew "Sideshow_Bob" Deatherage) [Flags: S] |
| sv_privatePassword |
<password>
|
set server password and requires
all clients to use the password command with the correct password
to join the server, set to an empty string "" for no password. |
| sv_pure |
1
|
when 1, the server will check to
make sure clients have "pure" (unaltered) pk3 files to prevent
cheating |
| sv_reconnectlimit |
3
|
set server reconnect limit |
| sv_running |
0
|
server status [Flags: R] |
| sv_serverid |
1167529
|
set server id [Flags: R] |
| sv_showloss |
0
|
enable sever packet loss display |
| sv_timeout |
120
|
set server timeout time |
| sv_zombietime |
2
|
set inactivity time before clients
(zombies) are disconnected |
| timelimit |
0
|
set minutes between map changes,
0 is no timelimit. see capturelimit, fraglimit [Flags: SA] |
| timescale |
1
|
set server timescale modifier [Flags:
C] |
| username |
randy
|
set username |