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Server Commands


 

 

 


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Server Side commands (rcon) info
+showscores show pings and scores for all players on the server
addip <min> <ipaddr> adds an ip the server filterban list (0 minutes = permanent)
banid <min> <uid> [kick] ban player with id for minutes (0=permanent ban). Add 'kick' after user number to also kick the player off the server. See users, kick, writeid, removeid
bgetmod request batch mod status
changelevel <map> load the map specified without disconnecting clients from the server
changelevel2 <map> load the map specified and continue the current game without disconnecting clients from the server
cl_spectator_password 0 set the password for spectator access to a server
cr_demoman set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_engineer set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_hwguy set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_medic set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_pyro set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_random set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_scout set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_sniper set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_soldier set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
cr_spy set a TFC class restriction to limit the number of players of the class in the name. 0=unlimited, -1=none of that class allowed [Flags: sv tfc]
deathmatch 0 enable deathmatch mode [Flags: sv]
decalfrequency set how frequently clients can spray paint their logo [Flags: sv]
default_fov 90 set the default Field-Of-View, smaller numbers zoom in, larger numbers zoom out (fish-eye style).
dropclient drop client from server (disconnect)
edgefriction 2 set friction between players and walls or objects [Flags: sv]
fullinfo <complete info string> enable verbose user information display
fullserverinfo enable verbose server information display
getcertificate authenticates your cd key (by checking it with won.net) without joining a server
heartbeat send a heartbeat signal to the master server (set setmaster)
hostname <name> set server hostname (the name that will appear in server browser lists, if setmaster is set)
hostport 0 set host connection port
ip 0 echo server ip
ipx_hostport 0 set host port for IPX LAN game
ip_hostport 0 set host port for TCP/IP LAN game
kick <name or userid or uniqueid> kick player from a server (server console or rcon only), Use the 'users' command to get a list of userid's and uniqueid's. See kick, banid, writeid, removeid.
listid list id numbers
listip list ip addresses in the filter ban list
localinfo show local info settings
log enable/disable logging (put 'log on' in autoexex.cfg, NOT server.cfg)
logaddress <ip> <port> set address for logfile (to log to a remote machine)
lservercfgfile set listen server config file (default is listenserver.cfg)
map <mapname> change to map half-life\tfc\mapname.bsp (.bsp not required) -- will disconnect any clients on the server, see changelevel and changelevel2 to change maps without disconnecting clients
mapcyclefile specifies the name of the list of maps to cycle through on a server, default is mapcycle.txt
maps <substring> list maps containing substring, * lists all
maxplayers set maximum number of clients allowed to connect to the server
messagemode prompt for a chat message to send to all clients connected to the server
motd display the message of the day (motd.txt) for the current server
mp_allowmonsters enable monsters in multiplayer mode (bots) [Flags: sv]
mp_autocrosshair enable aiming assistance for clients [Flags: sv]
mp_decals 2000 set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) [Flags: a]
mp_falldamage enable realistic falling damage [Flags: sv]
mp_flashlight enable flashlights for clients [Flags: sv]
mp_footsteps 1 enable footstep sounds [Flags: sv]
mp_forcerespawn enable automatic forced respawns for players [Flags: sv]
mp_fraglimit set the number of frags (by any single player) between map changes, see timelimit [Flags: sv]
mp_friendlyfire enable friendly fire in teamplay mode (mp_teamplay) [Flags: sv]
mp_logecho 1 enable logging of echo commands
mp_logfile 1 enable logging during multiplayer [Flags: sv]
mp_teamlist ? [Flags: sv]
mp_teamplay set teamplay mode flags -- set this variable to the sum of the numbers by the options you want enabled: 1=teamplay on (always set this for teamplay mode), 2=half-damage friendly-fire, 4=no damage friendly-fire, 8=half-damage friendly explosive, 16=no friendly explosive damage, 128=half-damage armor friendly-fire, 256=no damage to armor from friendly-fire, 512=half-damage armor friendly explosive, 1024=no damage to armor from friendly explosive, 2048=YOU take half damage from hitting Teammate with direct weaponfire, 4096=YOU take no damage from hitting Teammate with direct weaponfire, 8192=YOU take half damage from hitting Teammate with explosive weaponfire, 16384=YOU take no damage from hitting Teammate with explosive weaponfire, 32768=YOUR armor takes half damage from hitting Teammate with direct weaponfire, 65536=YOUR armor takes no damage from hitting Teammate with direct weaponfire, 131072=YOUR armor takes half damage from hitting Teammate with explosive weaponfire, 262144=YOUR armor takes no damage from hitting Teammate with explosive weaponfire.

A common setting used to deter spamming is 1 + 4 + 16 + 256 + 1024 + 2048 + 8192 + 32768 + 131072 = 175381 [Flags: sv]
mp_timelimit set the time (in minutes) between map changes, see fraglimit [Flags: sv]
mp_weaponstay enable permanent weapons [Flags: sv]
password 0 set private server password (0 = public server, anyone can join) [Flags: i]
path display current search path for game files
pausable 1 enable whether or not clients can pause server game [Flags: sv]
ping display name and ping of all clients connected to the server
rcon <password> "commands" remote console operation of a server. "commands" can be any console commands or variable settings. is required if the server password variable is set to anything except 0, unless client password variable is set to the same value
rcon_address 0 set remote console ip address
rcon_password 0 set password for remote console operation
rcon_port 0 set remote console port
reconnect reconnect to the current server
reload reload current map
removeid <userid or uniqueid> Un-ban a user (remove the id from the ban list). See users, kick, banid, writeid, removeid
removeip remove ip from filterban list
restart restarts the current multiplayer map (remove decals, blood, bulletholes, scores, etc.)
servercfgfile set server .cfg file (default is server.cfg)
serverinfo display server information (variables flagged sv)
setinfo display model name, color settings, name, rate, and model crc
setmaster <ip or hostname> set the master server (server list manager) for the server, see heartbeat
shutdownserver shut down the server
status for each client list: user#, frags, name, frame rate, frame latency, ping, drop %
stuffcmds used to initialize client console commands from server
sv_accelerate 10 set player acceleration [Flags: sv]
sv_aim 0 enable aiming assistance for clients [Flags: asv]
sv_airaccelerate 10 set in-air acceleration for a server (higher makes it easier to move while flying through the air or jumping, Mario Brothers - style) [Flags: sv]
sv_airmove 1 enable clients ability to move in air [Flags: sv]
sv_allowdownload 1 enable allowing clients to download maps and decals
sv_allowupload 1 enable allowing clients to upload maps and decals
sv_bounce 1 enable bounce pads [Flags: sv]
sv_challengetime 15 set time to allow clients to complete connection
sv_cheats 1 enable cheats [Flags: sv]
sv_clienttrace 1 set client bounding box size (for collisions, not clipping) [Flags: sv]
sv_clipmode 0 set client clipping mode [Flags: sv]
sv_friction 4 set friction [Flags: sv]
sv_gravity 800 set gravity (lower is less gravity, higher jumps) [Flags: sv]
sv_lan 0 enable LAN server mode
sv_logrelay 0 ?
sv_maxrate 0 set the max data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value over 10000 defaults to 10000. [Flags: sv]
sv_maxspectators 8 set max number of spectators
sv_maxspeed 270 set max player speed (for ALL clients) [Flags: sv]
sv_maxunlag 0.5 set the maximum number of seconds of lag the server will try to compensate for (if sv_unlag is 1). Suggested values are 0.3 to 0.6. Higher numbers will make high-ping players jump around more as their lag is compensated for.
sv_maxupdaterate 60 set the maximum number of times per second to update clients
sv_maxvelocity 2000 set max object velocity
sv_minrate 0 set the min data transfer rate in bytes per second for any one client on the server. Setting this to 0 or any value under 500 defaults to 500. [Flags: sv]
sv_minupdaterate 1 set the minimum number of times per second to update clients
sv_newunit 0 ?
sv_password 0 set server password [Flags: sv]
sv_skycolor_b 0 set sky color blue value
sv_skycolor_g 0 set sky color green value
sv_skycolor_r 0 set sky color red value
sv_skyname 0 set sky texture
sv_skyvec_x 0 set sky x-axis orientation
sv_skyvec_y 0 set sky y-axis orientation
sv_skyvec_z 0 set sky z-axis orientation
sv_spectalk 1 enable allowing spectator clients to chat
sv_spectatormaxspeed 500 set spectator max movement speed
sv_spectator_password 0 set spectator password
sv_stepsize 18 set monster and player automatic step-up size (larger values allow auto-climbing of steeper slopes) [Flags: sv]
sv_stopspeed 100 set the speed at which the server considers a player as beginning to stop (used for prediction) [Flags: sv]
sv_timeout 65 set timeout inactivity limit
sv_unlag 1 enable server lag compensation (keep this on and tell clients who prefer it off to use cl_lc 0)
sv_unlagpush 0 enable server push lag compensation
sv_unlagsamples 1 set the number of client ping samples to average together to determine the ping the server will try to compensate for (if sv_unlag is 1)
sv_wateraccelerate 10 set in-water acceleration [Flags: sv]
sv_wateramp 0 enable amplified (higher) waves in water; clients can set with gl_wateramp
sv_waterfriction 1 set friction underwater [Flags: sv]
sv_zmax 4096 set max zbuffer size
team 0 enable team mode, see teamX_color and teamX_model [Flags: ai]
team1_color set team1 color, see team
team1_model set team1 model, see team
team1_name set team1 name, see team
team1_skin set team1 skin, see team
team2_color set team2 color, see team
team2_model set team2 model, see team
team2_name set team2 name, see team
team2_skin set team2 skin, see team
tfc_adminpwd set TFC administrator password ** not functional ** [Flags: sv tfc]
tfc_autokick_time set timeout inactivity limit [Flags: tfc]
tfc_autoteam enable forced auto-team selection [Flags: sv tfc]
tfc_balance_scores enable automatic team balancing by score [Flags: sv tfc]
tfc_balance_teams enable automatic team balancing by number of players [Flags: sv tfc]
tfc_birthday enable 'birthday' mode (explosives appear as presents) [Flags: tfc]
tfc_clanbattle enable TFC clan battle (tournament) mode [Flags: sv tfc]
tfc_clanbattle_ceasefire enable ceasefire mode if tfc_clanbattle = 1 [Flags: tfc]
tfc_clanbattle_locked enable locked (play) mode if tfc_clanbattle = 1 [Flags: sv tfc]
tfc_clanbattle_prematch enable prematch (practice) mode if tfc_clanbattle = 1 [Flags: tfc]
tfc_fragscoring enable inclusion of frags (and not just captures or area control) in team scores [Flags: tfc]
tfc_respawndelay set respawn delay for TFC games [Flags: sv tfc]
tfc_spam_limit set number of messsages per time (minute?) that will cause spam penalty [Flags: tfc]
tfc_spam_penalty1 set spam penalty level 1 [Flags: tfc]
tfc_spam_penalty2 set spam penalty level 2 [Flags: tfc]
upload upload files to server
user <name|id#> list for specified user: model colors, name, rate, model crc
users lists user names, userid's, and uniqueid's for all clients connected to the server. Use to find number for kicking/banning problem players. Userid's are assigned serially as users join the server, but uniqueid's are unique numbers assigned to a single user -- use the uniqueid to permanently ban players. See kick, banid, writeid, removeid
writeid write a list of permanently banned id #'s to .\banned.cfg. See users, kick, banid, writeid, removeid
writeip write ip addresses to halflife\valve\listip.cfg

 

 

 
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